Any pistol of any caliber can be used for shooting the relay, as long as it can hold at least five rounds.
Shooters fire ten rounds at each stage’s target, within the time limit for that stage. These ten shots are always fired in two strings of five shots each. The two strings make up the stage. Each shot can score up to ten points, so the maximum score you could achieve for a relay is 300 points. There is also an “X” ring at the center of each target. Hits within the “X” ring count as ten points, and X hits are used as a tiebreaker in the event that two or more shooters have the same score.
All shooting is done under the supervision and control of the Range Officer (RO.) The RO ensures the safe operation of the relay, controls the sequence of the stages, rules on Alibis, and helps shooters who require assistance.
Bulls eye pistol is primarily a game of eye/hand coordination and mental focus. You will be amazed at how challenging it can be to achieve such a simple goal.
THE COURSE OF FIRE
STAGE 1 - SLOW FIRE: 10 rounds in 10 minutes
The first stage of the relay is Slow Fire. The slow fire target is the smallest of the three. After sending the target downrange only, when instructed by the RO, load five rounds into your pistol and shoot the first string of Slow Fire. When you have shot the first five rounds, you will reload with five more rounds and shoot your second string. The RO will not command the second string.
It should be noted that while some shooters will use the full ten minutes, many will not. The RO will keep track of the time and monitor the shooters, and may, if he sees that everyone is apparently finished, ask if anyone needs more time. If no one does, he will call the stage complete early. When Slow Fire is finished, whether early or at the end of the allotted ten minutes, the RO will say "Slides back, cylinders open, return your targets"
At this time, you should have an unloaded gun resting on the bench, pointed downrange, with the magazine out and slide locked back for semi-autos, or the cylinder open and empty for revolvers.
After retrieving your target you will send a Timed Fire target downrange, and reload the magazine or cylinder of your pistol. The magazine must remain out of your semi-auto pistol or the loaded cylinder of your revolver must remain open until you are instructed to load. Be quick about reloading your magazines and cylinders, as the relay must move along.
STAGE 2 - TIMED FIRE: Two strings of 5 rounds, 20 seconds per string
As with Slow Fire, you will shoot two strings of five rounds each. However, both Timed and Rapid Fire differ from Slow Fire in three important ways. Most noticeably, the Timed and Rapid Fire target is about four times bigger than the Slow Fire target.
Second, you will NOT reload on your own and continue to shoot the second string. Stop after you have shot the first string, remove the magazine or open the cylinder, set your gun down, with muzzle pointed downrange and wait for the command to reload for your second string (you may load the magazine or cylinder while waiting.)
Third, instead of having ten minutes to fire ten rounds, you have 20 seconds for each string of five for Timed Fire, 10 seconds for each string in Rapid Fire.
When the two Timed Fire strings have been completed, the RO will ask if there are any “Alibis.” If there are none, the RO will give the command "Slides back, cylinders open, return your targets". Retrieve your target and replace it with your Rapid Fire target, sending the Rapid Fire target downrange. Be sure to reload your magazines or cylinders so you will be ready for Rapid Fire and will not hold up the rest of the shooters on the relay.
STAGE 3 - RAPID FIRE: Two strings of 5 rounds, 10 seconds per string
Rapid Fire is exactly the same as Timed Fire, except that each string is shot in 10 seconds instead of 20. Same size target, same 2 strings of five shots, just less time to do it in. When the two Rapid Fire strings have been completed, the RO will once again ask if there are any Alibis. If there are none, the RO will give the command "Slides back, cylinders open, return targets". The relay is now complete. Retrieve your target, pack up your gear, and try to make your way off the range quickly, to open up the range for the next relay.
Alibis - An Alibi is any equipment malfunction that prevents the shooter from finishing a Timed or Rapid fire string. including rounds fired but unsure of clearing the barrel, better know as a squib. Only one Alibi is allowed for each relay. .For more info see NRA rule 10.10
If an Alibi is encountered, the shooter will maintain control of the firearm keeping the muzzle pointing downrange raise their non-shooting hand signaling the Range Officer of a problem. Shooter cannot attempt to clear the malfunction. The Range officer will give instructions to the shooter remove magazine, and whatever else is necessary. The RO will determine if the shooter is entitled to an Alibi due to a malfunction and allow/deny an alibi string. If an Alibi string is to be shot, it will always be shot after the second string of the stage in which the Alibi occurred. All shooters that did not have an Alibi should stand at ease after the second string, and let the Alibi shooter's) complete their Alibi string.
Alibi targets are scored by deducting the highest scoring holes from the target, so that only ten holes are counted. In other words, your BEST shots don’t count, so if you got off nine good shots and aren’t confident that your next five will be as good, it’s sometimes better to decline to take an Alibi.
Range Alibis: Range Alibis are alibis due to range malfunctions.